Mobile App Design Project: Ochaya Matcha

Mobile App for Food & Beverage Ordering for fictional matcha company

Role

UX/UI Designer

Industry

Food & Beverage

Duration

a cell phone on a bench
a cell phone on a bench
a cell phone on a bench

Project Overview: The goal of this project was to design an interactive mobile prototype for Ochaya Matcha, a fictional matcha café and brand I developed through a comprehensive visual identity project. The app is designed similarly to popular beverage apps like Starbucks and Dunkin', focusing on easy ordering, customization, and customer rewards.

Process:

  1. Research & Ideation:

    • Competitor analysis of Starbucks, Dunkin', and other beverage apps.

    • Identified key features: ordering flow, customization options, loyalty programs, profile management.


  2. Visual Design & Branding:

    • Leveraged the previously developed visual identity (logo, color palette, typography) from the initial branding project.

    • Created app-specific UI components consistent with existing Ochaya Matcha branding.


  3. Wireframing & User Flows:

    • Developed low-fidelity wireframes to map core interactions: placing an order, customizing products, managing rewards, and updating user profiles.

    • Established clear, intuitive user flows based on industry best practices.

Project Overview: The goal of this project was to design an interactive mobile prototype for Ochaya Matcha, a fictional matcha café and brand I developed through a comprehensive visual identity project. The app is designed similarly to popular beverage apps like Starbucks and Dunkin', focusing on easy ordering, customization, and customer rewards.

Process:

  1. Research & Ideation:

    • Competitor analysis of Starbucks, Dunkin', and other beverage apps.

    • Identified key features: ordering flow, customization options, loyalty programs, profile management.


  2. Visual Design & Branding:

    • Leveraged the previously developed visual identity (logo, color palette, typography) from the initial branding project.

    • Created app-specific UI components consistent with existing Ochaya Matcha branding.


  3. Wireframing & User Flows:

    • Developed low-fidelity wireframes to map core interactions: placing an order, customizing products, managing rewards, and updating user profiles.

    • Established clear, intuitive user flows based on industry best practices.

High-Fidelity Prototyping:

  • Built interactive screens in Figma, emphasizing seamless transitions and realistic interactions.

  • Integrated features like interactive menus, order customization screens, cart management, rewards progress tracking, and location selection.

  1. Final Prototype & Presentation:

    • Delivered an interactive, high-fidelity prototype showcasing polished user interfaces, complete user flows, and interactive elements.

    • Presented the prototype effectively to demonstrate UX/UI design skills and branding consistency.

Outcomes & Reflections:

  • Gained practical insights into interactive prototyping and user-centered design.

  • Strengthened skills in applying cohesive branding across multiple platforms.

  • Improved confidence in creating comprehensive and visually appealing digital experiences.

Tools Used:

  • Figma

  • Adobe Illustrator

  • Adobe Photoshop

Outcomes & Reflections:

  • Gained practical insights into interactive prototyping and user-centered design.

  • Strengthened skills in applying cohesive branding across multiple platforms.

  • Improved confidence in creating comprehensive and visually appealing digital experiences.

Tools Used:

  • Figma

  • Adobe Illustrator

  • Adobe Photoshop

Other projects

Copyright 2024 by Callum Hayes

Copyright 2024 by Callum Hayes

Copyright 2024 by Callum Hayes

Create a free website with Framer, the website builder loved by startups, designers and agencies.